Today was a bit of a bust. I tried writing some GLSL shaders using GLGraphics and didn't have much luck. I have been wanting to dig into the library for awhile but haven't had time, so today was the day. I was able to get some simple frag shaders going but blurs weren't working. I upgraded to the new version only to find new functionality came with a new API. The patch I made works but crashes after 10 seconds or so. When I have more time I will look further into the issue or post it on the forums but for now I just have a day to make something.
Day 11
Sunday September 12, 2010
Category: Creative Pact 2010
Category: Creative Pact 2010